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Alien Items takes its name (and some inspiration) from a computer game called Elite, that we played as kids. I'm pretty excited about it, for all sorts of reasons.
Elite was a space trading game in which players would fly from galaxy to galaxy trading commodities, dog-fighting with pirates, improving their spaceships and undertaking dangerous missions.
I would describe Conor's music as a kind of melancholy soundtrack to the vast, empty reaches traversed by the lonely space-farer; or to adapt a title from Philip Glass, 'music for space-stations.' I hope you may hear it for yourself in due course.
Simple and compelling, Elite also had a striking aesthetic of wireframe spaceships and planets that was elegant and immersive at a time when 3D gaming didn’t really exist.
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Anyone interested in playing the game can download Chris Pinder's Elite - The New Kind (PC) here.